flutter-flame-harness

作者 tjdrhs90已验证

Idea-to-store harness for Flutter/Flame games

53
Stars
5
Forks
Shell
语言
2026/8/24
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⚠️ 第三方软件声明

本 Skill 为第三方开源软件,独立托管于 GitHub。SkillTip 仅为信息目录,不控制或维护底层仓库。所显示的安全检查为自动化且范围有限,安装前请自行审查源码。

阅读服务条款

安装

添加到你的 Claude Code skills 目录:

# Add to your Claude Code skills
git clone https://github.com/tjdrhs90/flutter-flame-harness

快速入门

使用 flutter-flame-harness 等 Skills 的指南。

安全报告

已验证

上次扫描:—

{
  "status": "PASSED",
  "issues": []
}

README.md

flutter-flame-harness

English | 한국어

flutter-flame-harness — take a Flutter/Flame game from idea to the App Store with an AI build harness

A Claude Code plugin that takes a Flutter/Flame game from raw idea all the way to the app stores. The harness orchestrates a structured pipeline of skills — research, planning, design, contract negotiation, and a generator–evaluator build loop — so every stage produces a verified, hand-off-ready artifact before the next one begins.

Why

AI coding tools usually skip the boring parts — they code before pinning requirements, skip tests, and stop while it's half-done. This harness delegates the process, not just the code: guardrails → plan → a generator↔evaluator build loop with a skeptical QA that runs the game before judging → human review. And it isn't theory — the fixes earned shipping real Flame games (audio pooling, haptics, app-lifecycle, performance, store/build pitfalls) are baked in, so a generated game doesn't re-walk the same traps.

Games

A mix of games I've shipped and games built with this harness — Flutter + Flame.

Portrait

Hover Hopper
Hover Hopper
Hold-to-rise stamina arcade
Manshin
Manshin
Korean shamanist action arcade
Swing Line
Swing Line
One-tap physics arcade
Ink Spire: Sumi-e
Ink Spire: Sumi-e
Ink-painting deckbuilder
Salvage Protocol
Salvage Protocol
Turn-based tactics
Merge Lighthouse
Merge Lighthouse
Merge builder
Loop City
Loop City
Loop-drawing city sim

Landscape

Goni Run
Goni Run
Endless runner
Goni Defense
Goni Defense
Tower defense
TopShot
TopShot
Top-down arcade shooter
Froggy Dash
Froggy Dash
Platformer
Tumble Zoo
Tumble Zoo
Physics puzzle

Phases

Phase A (complete): research → plan → design → contract → generator ↔ evaluator → playable game

The generator and evaluator negotiate completion criteria before any code is written, then build the Flutter/Flame project in three sub-phases (scaffold → API wiring → UI polish), with the evaluator gating each hand-off.

See docs/SMOKE-TEST.md for the full manual smoke-test procedure.

Phase B (complete): admob, build, screenshot, submit, retro

Automates AdMob integration, release builds (Android + iOS), App Store / Play Store screenshots, submission, and a post-launch retrospective.

See docs/SMOKE-TEST-phaseB.md for the full manual deploy dry-run procedure.

Install

/plugin marketplace add tjdrhs90/flutter-flame-harness
/plugin install flutter-flame-harness@flutter-flame-harness

Updating

The plugin is copied into a cache at install time, so editing the source doesn't take effect until you re-sync. After pulling new commits (the version bumps each release):

/plugin marketplace update flutter-flame-harness   # re-sync the latest version into the cache
/reload-plugins                                     # apply it in the current session

Confirm the new version in /plugin. If a change doesn't appear, reinstall:

/plugin uninstall flutter-flame-harness@flutter-flame-harness
/plugin install flutter-flame-harness@flutter-flame-harness

(Last resort if the cache is stuck: rm -rf ~/.claude/plugins/cache, then restart Claude Code.)

Usage

/flame-harness "<idea>"
/flame-harness

Run with a quoted idea to seed the pipeline directly. Run with no idea and the AI researches the market, recommends 2-3 game concepts, and waits for you to pick one before proceeding. Add --auto-idea to skip that prompt: no idea + --auto-idea → AI generates, scores, and auto-picks a concept with no prompts (fully hands-off).

Flags:

FlagDefaultDescription
--strictoffRun the evaluator in strict 3-phase QA mode
--rounds N3Maximum generator–evaluator negotiation rounds
--skip-researchoffSkip the market-research phase
--skip-admoboffSkip the AdMob phase
--auto-ideaoffResearch scores its generated concepts and auto-picks the best — no pick prompt
--auto-deployoffSkip the post-QA human-review pause; PASS continues straight to deploy
--resumeResume a paused run

By default, after the build passes QA the harness pauses for you to play and approve the game (cd <slug> && flutter run) before any deploy work; /flame-harness --resume continues to admob→build→screenshot→submit. --auto-deploy skips this gate, and --auto-idea --auto-deploy together run fully hands-off from idea to deploy.

Phase A Skills

SkillTrigger commandPurpose
flame-harness-research/flame-harness-researchMarket research and genre analysis
flame-harness-plan/flame-harness-planPRD (in your language), Flame component map, lib/ structure
flame-harness-design/flame-harness-designVisual style system and component specs
flame-harness-contract/flame-harness-contractGenerator/evaluator negotiate completion criteria
flame-harness-generator/flame-harness-generatorBuild the Flutter/Flame project in 3 sub-phases
flame-harness-evaluator/flame-harness-evaluatorQA gating — functional check or strict 3-phase

Phase B Skills

SkillTrigger commandPurpose
flame-harness-admob/flame-harness-admobRewarded-ad strategy, guided AdMob unit creation, ATT/UMP code injection
flame-harness-build/flame-harness-buildCredential bootstrap, fastlane config generation, IPA → TestFlight, AAB → internal track
flame-harness-screenshot/flame-harness-screenshotStore screenshots (game's locales) via integration_test, ASO metadata, fastlane upload
flame-harness-submit/flame-harness-submitUpload store text metadata + categories via fastlane, then pause for manual review submission
flame-harness-retro/flame-harness-retroScore the completed pipeline against 9 harness principles, write retrospective

File Protocol

See docs/harness-protocol.md for the full inter-skill file handoff protocol.

Security

Credentials and secrets never enter this repository. The .gitignore permanently excludes credentials/, secrets/, *.jks, *.p8, play-store-key.json, and sheets-key.json. Never commit signing keys, API credentials, or service-account files — pass them via environment variables or a secrets manager at runtime.

常见问题

What is flutter-flame-harness?

flutter-flame-harness is an open-source ai agents skill for AI coding assistants such as Claude Code, Codex CLI, and ChatGPT, built by tjdrhs90. Idea-to-store harness for Flutter/Flame games. It has 53 GitHub stars.

Is flutter-flame-harness safe to use?

Yes. flutter-flame-harness passed SkillsLLM's automated security scan — a dependency vulnerability audit plus prompt-injection heuristics — with no high-severity issues. You can read the full report in the Security Report section on this page.

How do I install flutter-flame-harness?

Clone the repository with "git clone https://github.com/tjdrhs90/flutter-flame-harness" and add it to your Claude Code skills directory (see the Installation section above).

What programming language is flutter-flame-harness written in?

flutter-flame-harness is primarily written in Shell. It is open-source under tjdrhs90 on GitHub, so you can review or fork the full source.

Are there alternatives to flutter-flame-harness?

Yes. SkillsLLM lists many other AI Agents skills you can browse and compare side by side. Open the AI Agents category from the badge at the top of this page, or use the Related Skills and comparison links further down to weigh flutter-flame-harness against similar tools.

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flutter-flame-harness — Claude Code AI Skill | SkillTip